Krell

Overview
Krell is a large continent in the mortal world (also known to some as the material plane, or simply, the world). Though it is technically one continent, it is considered by most to truly be two: West Krell and East Krell.

For the most part, our story takes place in West Krell, a wounded region, over which many ancient and terrible wars were fought and lost. It is much thanks to this particular realm that Krell is known in legends and faraway reaches as The God-torn Lands.

West Krell
The west-most portion of the continent is known to many as Syl—the elves' ancestral home. Containing a sweeping stretch of mountains, coastlines, and forests, this region is wild and untamed to the human eye. Elven rangers guard its boundaries against the invasions of humans and goblins with swift and deadly archers, keeping the land's secrets safely hidden from the power-lust of the young peoples.

To the east of Syl are human lands, namely the Oriahan Alliance and the Independent Lordship of Cidra—the latter of which lay just south of the former. The two nations are currently at peace, but a distinct tension stalks their borders.

West Krell is split nearly perfectly down the middle by the Meridia, a massive ravine that stretches from the ruin of Saldastron to Barr's Claw, an impressive range of mountains that marks the border of the Dwarflands. The Meridia was created in a cataclysmic event that nearly ended the human species and ushered in the Third Age of Humandom (known to some as the Age of Knights). Politically, the Meridia is now primarily seen as an imposing border between the Oriahan Alliance and the Kingdom of Saldes, which lies on its east side.

The Kingdom of Saldes stretches from the Meridia all the way to the Wretched Pass, which separates West Krell and East Krell. It also borders the Dandiri Plateau, a desert region to the south.

The Dandiri Plateau
The Dandiri Plateau marks the beginning of a desertous region that stretches far to the south, reaching into the Nolvic Sea.